pub struct Vector4 {
pub x: i32,
pub y: i32,
pub z: i32,
pub w: i32,
}
Expand description
A point in 4-dimensional space
Fields§
§x: i32
§y: i32
§z: i32
§w: i32
Implementations§
source§impl Vector4
impl Vector4
pub fn new(x: i32, y: i32, z: i32, w: i32) -> Vector4
sourcepub fn inclusive_range(
min: Vector4,
max: Vector4,
) -> impl Iterator<Item = Vector4>
pub fn inclusive_range( min: Vector4, max: Vector4, ) -> impl Iterator<Item = Vector4>
Return all points that lie within the minimum and maximum bounds, inclusive
sourcepub fn adjacent(self) -> impl Iterator<Item = Vector4>
pub fn adjacent(self) -> impl Iterator<Item = Vector4>
Iterate over points in 3d space adjacent to this point
This includes diagonals, and excludes the center. It always returns 26 items.
sourcepub fn boundary_min(self, other: Vector4) -> Vector4
pub fn boundary_min(self, other: Vector4) -> Vector4
Return the boundary minimum between self
and other
.
The standard .min
function computes a total ordering between two vectors, but it doesn’t
help for computing an inclusive range. For example, it is true that
let a = Vector4::new(-1, -1, -1, 0);
let b = Vector4::new(0, -3, -1, 0);
assert!(a < b);
The boundary minimum, on the other hand, computes the minimal bounded point which
contains both self
and other
:
let a = Vector4::new(-1, -1, -1, 0);
let b = Vector4::new(0, -3, -1, 0);
assert_eq!(a.boundary_min(b), Vector4::new(-1, -3, -1, 0));
sourcepub fn boundary_max(self, other: Vector4) -> Vector4
pub fn boundary_max(self, other: Vector4) -> Vector4
Return the boundary maximum between self
and other
.
The standard .max
function computes a total ordering between two vectors, but it doesn’t
help for computing an inclusive range. For example, it is true that
let a = Vector4::new(1, 1, 1, 0);
let b = Vector4::new(0, 3, 1, 0);
assert!(a > b);
The boundary minimum, on the other hand, computes the minimal bounded point which
contains both self
and other
:
let a = Vector4::new(1, 1, 1, 0);
let b = Vector4::new(0, 3, 1, 0);
assert_eq!(a.boundary_max(b), Vector4::new(1, 3, 1, 0));
Trait Implementations§
source§impl AddAssign for Vector4
impl AddAssign for Vector4
source§fn add_assign(&mut self, other: Self)
fn add_assign(&mut self, other: Self)
+=
operation. Read moresource§impl Ord for Vector4
impl Ord for Vector4
source§impl PartialOrd for Vector4
impl PartialOrd for Vector4
source§impl PointTrait for Vector4
impl PointTrait for Vector4
source§fn inclusive_range(min: Self, max: Self) -> Box<dyn Iterator<Item = Self>>
fn inclusive_range(min: Self, max: Self) -> Box<dyn Iterator<Item = Self>>
min
and max
.source§fn boundary_min(self, other: Self) -> Self
fn boundary_min(self, other: Self) -> Self
source§fn boundary_max(self, other: Self) -> Self
fn boundary_max(self, other: Self) -> Self
source§impl SubAssign for Vector4
impl SubAssign for Vector4
source§fn sub_assign(&mut self, other: Vector4)
fn sub_assign(&mut self, other: Vector4)
-=
operation. Read moreimpl Copy for Vector4
impl Eq for Vector4
impl StructuralPartialEq for Vector4
Auto Trait Implementations§
impl Freeze for Vector4
impl RefUnwindSafe for Vector4
impl Send for Vector4
impl Sync for Vector4
impl Unpin for Vector4
impl UnwindSafe for Vector4
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