1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
use crate::geometry::point::PointTrait;
use itertools::Itertools;
use std::ops::{Add, AddAssign, Mul, Sub, SubAssign};

/// A point in 4-dimensional space
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct Vector4 {
    pub x: i32,
    pub y: i32,
    pub z: i32,
    pub w: i32,
}

impl Vector4 {
    pub fn new(x: i32, y: i32, z: i32, w: i32) -> Vector4 {
        Vector4 { x, y, z, w }
    }

    /// Return the manhattan distance of this vector from the origin
    pub fn abs_sum(self) -> i32 {
        self.x.abs() + self.y.abs() + self.z.abs() + self.w.abs()
    }

    /// Return this point with all dimensions decremented by 1
    pub fn decr(self) -> Vector4 {
        Vector4::new(self.x - 1, self.y - 1, self.z - 1, self.w - 1)
    }

    /// Return this point with all dimensions incremented by 1
    pub fn incr(self) -> Vector4 {
        Vector4::new(self.x + 1, self.y + 1, self.z + 1, self.w + 1)
    }

    /// Return all points that lie within the minimum and maximum bounds, inclusive
    pub fn inclusive_range(min: Vector4, max: Vector4) -> impl Iterator<Item = Vector4> {
        (min.x..=max.x)
            .cartesian_product(min.y..=max.y)
            .cartesian_product(min.z..=max.z)
            .cartesian_product(min.w..=max.w)
            .map(|(((x, y), z), w)| Vector4::new(x, y, z, w))
    }

    /// Iterate over points in 3d space adjacent to this point
    ///
    /// This includes diagonals, and excludes the center. It always returns 26 items.
    pub fn adjacent(self) -> impl Iterator<Item = Vector4> {
        Vector4::inclusive_range(self.decr(), self.incr()).filter(move |&v| v != self)
    }

    /// Return the boundary minimum between `self` and `other`.
    ///
    /// The standard `.min` function computes a total ordering between two vectors, but it doesn't
    /// help for computing an inclusive range. For example, it is true that
    ///
    /// ```rust
    /// # use aoclib::geometry::vector4::Vector4;
    /// let a = Vector4::new(-1, -1, -1, 0);
    /// let b = Vector4::new(0, -3, -1, 0);
    /// assert!(a < b);
    /// ```
    ///
    /// The boundary minimum, on the other hand, computes the minimal bounded point which
    /// contains both `self` and `other`:
    ///
    /// ```rust
    /// # use aoclib::geometry::vector4::Vector4;
    /// let a = Vector4::new(-1, -1, -1, 0);
    /// let b = Vector4::new(0, -3, -1, 0);
    /// assert_eq!(a.boundary_min(b), Vector4::new(-1, -3, -1, 0));
    /// ```
    pub fn boundary_min(self, other: Vector4) -> Vector4 {
        Vector4::new(
            self.x.min(other.x),
            self.y.min(other.y),
            self.z.min(other.z),
            self.w.min(other.w),
        )
    }

    /// Return the boundary maximum between `self` and `other`.
    ///
    /// The standard `.max` function computes a total ordering between two vectors, but it doesn't
    /// help for computing an inclusive range. For example, it is true that
    ///
    /// ```rust
    /// # use aoclib::geometry::vector4::Vector4;
    /// let a = Vector4::new(1, 1, 1, 0);
    /// let b = Vector4::new(0, 3, 1, 0);
    /// assert!(a > b);
    /// ```
    ///
    /// The boundary minimum, on the other hand, computes the minimal bounded point which
    /// contains both `self` and `other`:
    ///
    /// ```rust
    /// # use aoclib::geometry::vector4::Vector4;
    /// let a = Vector4::new(1, 1, 1, 0);
    /// let b = Vector4::new(0, 3, 1, 0);
    /// assert_eq!(a.boundary_max(b), Vector4::new(1, 3, 1, 0));
    /// ```
    pub fn boundary_max(self, other: Vector4) -> Vector4 {
        Vector4::new(
            self.x.max(other.x),
            self.y.max(other.y),
            self.z.max(other.z),
            self.w.max(other.w),
        )
    }

    /// Return the volume of the space defined between this point and the origin.
    pub fn volume<T>(self) -> T
    where
        T: From<i32> + Mul<Output = T>,
    {
        let x: T = self.x.abs().into();
        let y: T = self.y.abs().into();
        let z: T = self.z.abs().into();
        let w: T = self.w.abs().into();
        x * y * z * w
    }
}

impl AddAssign for Vector4 {
    fn add_assign(&mut self, other: Self) {
        self.x += other.x;
        self.y += other.y;
        self.z += other.z;
        self.w += other.w;
    }
}

impl Add for Vector4 {
    type Output = Vector4;

    fn add(mut self, other: Self) -> Self {
        self += other;
        self
    }
}

impl SubAssign for Vector4 {
    fn sub_assign(&mut self, other: Vector4) {
        self.x -= other.x;
        self.y -= other.y;
        self.z -= other.z;
        self.w -= other.w;
    }
}

impl Sub for Vector4 {
    type Output = Vector4;

    fn sub(mut self, rhs: Vector4) -> Self::Output {
        self -= rhs;
        self
    }
}

impl PointTrait for Vector4 {
    type N = i32;

    fn manhattan(self) -> Self::N {
        <Self>::abs_sum(self)
    }

    fn decr(self) -> Self {
        <Self>::decr(self)
    }

    fn incr(self) -> Self {
        <Self>::incr(self)
    }

    fn inclusive_range(min: Self, max: Self) -> Box<dyn Iterator<Item = Self>> {
        Box::new(<Self>::inclusive_range(min, max))
    }

    fn boundary_min(self, other: Self) -> Self {
        <Self>::boundary_min(self, other)
    }

    fn boundary_max(self, other: Self) -> Self {
        <Self>::boundary_max(self, other)
    }

    fn volume<T>(self) -> T
    where
        T: From<Self::N> + Mul<Output = T>,
    {
        <Self>::volume(self)
    }
}