pub struct Vector3 {
pub x: i32,
pub y: i32,
pub z: i32,
}
Expand description
A point in 3-dimensional space
Fields§
§x: i32
§y: i32
§z: i32
Implementations§
source§impl Vector3
impl Vector3
pub fn new(x: i32, y: i32, z: i32) -> Vector3
sourcepub fn inclusive_range(
min: Vector3,
max: Vector3
) -> impl Iterator<Item = Vector3>
pub fn inclusive_range( min: Vector3, max: Vector3 ) -> impl Iterator<Item = Vector3>
Return all points that lie within the minimum and maximum bounds, inclusive
sourcepub fn adjacent(self) -> impl Iterator<Item = Vector3>
pub fn adjacent(self) -> impl Iterator<Item = Vector3>
Iterate over points in 3d space adjacent to this point
This includes diagonals, and excludes the center. It always returns 26 items.
sourcepub fn boundary_min(self, other: Vector3) -> Vector3
pub fn boundary_min(self, other: Vector3) -> Vector3
Return the boundary minimum between self
and other
.
The standard .min
function computes a total ordering between two vectors, but it doesn’t
help for computing an inclusive range. For example, it is true that
let a = Vector3::new(-1, -1, -1);
let b = Vector3::new(0, -3, -1);
assert!(a < b);
The boundary minimum, on the other hand, computes the minimal bounded point which
contains both self
and other
:
let a = Vector3::new(-1, -1, -1);
let b = Vector3::new(0, -3, -1);
assert_eq!(a.boundary_min(b), Vector3::new(-1, -3, -1));
sourcepub fn boundary_max(self, other: Vector3) -> Vector3
pub fn boundary_max(self, other: Vector3) -> Vector3
Return the boundary maximum between self
and other
.
The standard .max
function computes a total ordering between two vectors, but it doesn’t
help for computing an inclusive range. For example, it is true that
let a = Vector3::new(1, 1, 1);
let b = Vector3::new(0, 3, 1);
assert!(a > b);
The boundary minimum, on the other hand, computes the minimal bounded point which
contains both self
and other
:
let a = Vector3::new(1, 1, 1);
let b = Vector3::new(0, 3, 1);
assert_eq!(a.boundary_max(b), Vector3::new(1, 3, 1));
Trait Implementations§
source§impl AddAssign<Vector3> for Vector3
impl AddAssign<Vector3> for Vector3
source§fn add_assign(&mut self, other: Self)
fn add_assign(&mut self, other: Self)
+=
operation. Read moresource§impl Ord for Vector3
impl Ord for Vector3
source§impl PartialEq<Vector3> for Vector3
impl PartialEq<Vector3> for Vector3
source§impl PartialOrd<Vector3> for Vector3
impl PartialOrd<Vector3> for Vector3
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl PointTrait for Vector3
impl PointTrait for Vector3
source§fn inclusive_range(min: Self, max: Self) -> Box<dyn Iterator<Item = Self>>
fn inclusive_range(min: Self, max: Self) -> Box<dyn Iterator<Item = Self>>
min
and max
.source§fn boundary_min(self, other: Self) -> Self
fn boundary_min(self, other: Self) -> Self
source§fn boundary_max(self, other: Self) -> Self
fn boundary_max(self, other: Self) -> Self
source§impl SubAssign<Vector3> for Vector3
impl SubAssign<Vector3> for Vector3
source§fn sub_assign(&mut self, other: Vector3)
fn sub_assign(&mut self, other: Vector3)
-=
operation. Read moreimpl Copy for Vector3
impl Eq for Vector3
impl StructuralEq for Vector3
impl StructuralPartialEq for Vector3
Auto Trait Implementations§
impl RefUnwindSafe for Vector3
impl Send for Vector3
impl Sync for Vector3
impl Unpin for Vector3
impl UnwindSafe for Vector3
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