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use crate::geometry::point::PointTrait;
use itertools::Itertools;
use lazy_static::lazy_static;
use regex::Regex;
use std::{
fmt,
ops::{Add, AddAssign, Mul, Sub, SubAssign},
str::FromStr,
};
/// A point in 3-dimensional space
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct Vector3 {
pub x: i32,
pub y: i32,
pub z: i32,
}
impl Vector3 {
pub fn new(x: i32, y: i32, z: i32) -> Vector3 {
Vector3 { x, y, z }
}
/// Return the manhattan distance of this vector from the origin
pub fn abs_sum(self) -> i32 {
self.x.abs() + self.y.abs() + self.z.abs()
}
/// Return this point with all dimensions decremented by 1
pub fn decr(self) -> Vector3 {
Vector3::new(self.x - 1, self.y - 1, self.z - 1)
}
/// Return this point with all dimensions incremented by 1
pub fn incr(self) -> Vector3 {
Vector3::new(self.x + 1, self.y + 1, self.z + 1)
}
/// Return all points that lie within the minimum and maximum bounds, inclusive
pub fn inclusive_range(min: Vector3, max: Vector3) -> impl Iterator<Item = Vector3> {
(min.x..=max.x)
.cartesian_product(min.y..=max.y)
.cartesian_product(min.z..=max.z)
.map(|((x, y), z)| Vector3::new(x, y, z))
}
/// Iterate over points in 3d space adjacent to this point
///
/// This includes diagonals, and excludes the center. It always returns 26 items.
pub fn adjacent(self) -> impl Iterator<Item = Vector3> {
Vector3::inclusive_range(self.decr(), self.incr()).filter(move |&v| v != self)
}
/// Return the boundary minimum between `self` and `other`.
///
/// The standard `.min` function computes a total ordering between two vectors, but it doesn't
/// help for computing an inclusive range. For example, it is true that
///
/// ```rust
/// # use aoclib::geometry::vector3::Vector3;
/// let a = Vector3::new(-1, -1, -1);
/// let b = Vector3::new(0, -3, -1);
/// assert!(a < b);
/// ```
///
/// The boundary minimum, on the other hand, computes the minimal bounded point which
/// contains both `self` and `other`:
///
/// ```rust
/// # use aoclib::geometry::vector3::Vector3;
/// let a = Vector3::new(-1, -1, -1);
/// let b = Vector3::new(0, -3, -1);
/// assert_eq!(a.boundary_min(b), Vector3::new(-1, -3, -1));
/// ```
pub fn boundary_min(self, other: Vector3) -> Vector3 {
Vector3::new(
self.x.min(other.x),
self.y.min(other.y),
self.z.min(other.z),
)
}
/// Return the boundary maximum between `self` and `other`.
///
/// The standard `.max` function computes a total ordering between two vectors, but it doesn't
/// help for computing an inclusive range. For example, it is true that
///
/// ```rust
/// # use aoclib::geometry::vector3::Vector3;
/// let a = Vector3::new(1, 1, 1);
/// let b = Vector3::new(0, 3, 1);
/// assert!(a > b);
/// ```
///
/// The boundary minimum, on the other hand, computes the minimal bounded point which
/// contains both `self` and `other`:
///
/// ```rust
/// # use aoclib::geometry::vector3::Vector3;
/// let a = Vector3::new(1, 1, 1);
/// let b = Vector3::new(0, 3, 1);
/// assert_eq!(a.boundary_max(b), Vector3::new(1, 3, 1));
/// ```
pub fn boundary_max(self, other: Vector3) -> Vector3 {
Vector3::new(
self.x.max(other.x),
self.y.max(other.y),
self.z.max(other.z),
)
}
/// Return the volume of the space defined between this point and the origin.
pub fn volume<T>(self) -> T
where
T: From<i32> + Mul<Output = T>,
{
let x: T = self.x.abs().into();
let y: T = self.y.abs().into();
let z: T = self.z.abs().into();
x * y * z
}
}
lazy_static! {
static ref VEC3_RE: Regex = Regex::new(
r"(?i)<\s*(x=\s*)?(?P<x>-?\d+),\s*(y=\s*)?(?P<y>-?\d+),\s*(z=\s*)?(?P<z>-?\d+)\s*>"
)
.unwrap();
}
impl FromStr for Vector3 {
type Err = String;
fn from_str(s: &str) -> Result<Self, Self::Err> {
let captures = VEC3_RE.captures(s).ok_or("no regex match".to_string())?;
Ok(Vector3 {
x: captures
.name("x")
.unwrap()
.as_str()
.parse()
.map_err(|err| format!("x: {}", err))?,
y: captures
.name("y")
.unwrap()
.as_str()
.parse()
.map_err(|err| format!("y: {}", err))?,
z: captures
.name("z")
.unwrap()
.as_str()
.parse()
.map_err(|err| format!("z: {}", err))?,
})
}
}
impl fmt::Display for Vector3 {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "<x={:3}, y={:3}, z={:3}>", self.x, self.y, self.z)
}
}
impl AddAssign for Vector3 {
fn add_assign(&mut self, other: Self) {
self.x += other.x;
self.y += other.y;
self.z += other.z;
}
}
impl Add for Vector3 {
type Output = Vector3;
fn add(mut self, other: Self) -> Self {
self += other;
self
}
}
impl SubAssign for Vector3 {
fn sub_assign(&mut self, other: Vector3) {
self.x -= other.x;
self.y -= other.y;
self.z -= other.z;
}
}
impl Sub for Vector3 {
type Output = Vector3;
fn sub(mut self, rhs: Vector3) -> Self::Output {
self -= rhs;
self
}
}
impl PointTrait for Vector3 {
type N = i32;
fn manhattan(self) -> Self::N {
<Self>::abs_sum(self)
}
fn decr(self) -> Self {
<Self>::decr(self)
}
fn incr(self) -> Self {
<Self>::incr(self)
}
fn inclusive_range(min: Self, max: Self) -> Box<dyn Iterator<Item = Self>> {
Box::new(<Self>::inclusive_range(min, max))
}
fn boundary_min(self, other: Self) -> Self {
<Self>::boundary_min(self, other)
}
fn boundary_max(self, other: Self) -> Self {
<Self>::boundary_max(self, other)
}
fn volume<T>(self) -> T
where
T: From<Self::N> + Mul<Output = T>,
{
<Self>::volume(self)
}
}